Tag: Projects

The Third Way (T3W): Developing a new curriculum for social enterprise for European graduates

The Third Way (T3W) is a project devised to improve communication and knowledge sharing between the vocational and higher education sector and social enterprises (The so-called Third Sector). At the heart of the project proposal is the development of a new curriculum pathway for students from different educational domains around vocational and business subjects wishing to become social entrepreneurs. The...

The WIR alliance “ZukunfTAlter” is committed to making Upper Lusatia a place worth living in!

Upper Lusatia will face many challenges in the future. These include demographic changes, the departure of the younger population to urban centers, the phase-out of coal and the associated problems with regard to employment and income. Nevertheless, Upper Lusatia as a region is characterized by a high degree of heterogeneity and diversity. Not least declared a "land of many opportunities", Upper Lusatia offers potential and breeding ground for innovations. The...

Media competence on the move - the mobile learning app "Ausbilderwissen"

Flexible location and time-related training for company training staff Company training staff in the skilled trades and especially in small and micro enterprises (SMEs) are extremely busy. In addition to the responsibilities for the trainees, there are other company-related tasks that need to be completed every day. Training courses lasting several days are often not possible under these circumstances. Flexible location and time-related training with a smartphone or tablet -...

Digitalisation in the changing state-country interrelations

Town and country are often seen as opposites. City life is generally associated with ideas of social density, economic dynamism and social innovation. While rural areas on the one hand evoke romantic ideas of peace, slowing down and traditionality, on the other hand they are often perceived as structurally weak, outdated and backward. In reality, the living environments of people in town and country are intertwined and...

Let's go – with Playful OPAL

With the digitalization of education, universities are being asked to provide new teaching and learning formats enriched with digital technologies. Almost all universities in Saxony can rely on a central e-learning infrastructure to support everyday teaching and individual, flexible online studies: the learning management system (LMS) OPAL. But how can OPAL courses be gamified? Playful OPAL can provide an initial answer. In addition to scripts and...

Does urban nature make us healthy and happy? – A short report from the STUPS project: Urban nature supports psychological well-being

The anchoring effect using the example of Dresden's urban nature If you want to observe a psychological phenomenon in real life, we recommend a small experiment on the anchoring effect. All you have to do is ask a small group of people a question: How many allotment garden associations are there in Dresden? One person from the group makes the first estimate (e.g. 35 associations) and...

Onboarding by Gamification – the study assistance system gOPAL breaks new ground in supporting the initial study phase

Willi is new to the TU Dresden. He is a freshman at the Faculty of Economics and, upon entering the university, he has immersed himself in a new world that is completely different to school. Examination regulations, internships, OPAL, Schumann Building, student council and SLUB are just a few things that he still has to understand and learn - and that's in addition to...

From the analogue toilet paper roll to the digital learning game – how creative collaboration can also be achieved from the home office

As part of the ESF-funded EFA project, the project team at the Media Center of the TU Dresden is developing a digital learning game for occupational health and safety in the social services sector. A wide variety of creative methods, tools and workflows are used in the individual development phases. Above all, the conception phase, in which learning content is translated into game scenarios and typical game elements such as a game story are also included...

The online report book – supporting learning location cooperation between companies, vocational schools and inter-company training centres online

For many years, the digitalization of vocational training was viewed rather hesitantly. Problems such as cooperation between learning locations repeatedly raised questions about how cooperation could be better supported. Especially in the current situation, where a lot revolves around Corona and the possibilities of digital communication, the question arises as to how we can also support the learning and training process in vocational training...

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