Tag: Project report

GAME4CHANGE – Playful Learning in Next Generation Entrepreneurship

The G4C:NGE project aims to teach entrepreneurial skills as part of an international study program focusing on next generation entrepreneurship at five European higher education business institutions. This gives students in the field of entrepreneurship the opportunity to develop and implement sustainable business models and to discuss them together in an international team. In addition, an international study program is being developed that enables teachers to use gamified teaching and...

Lecturers live out of a suitcase!? – Start of development of a methodology toolbox for the cooperative design of digital university teaching

The aim of the recently launched BMBF project "KoKoN2 - Competent Collaboration in the Network" is to provide university lecturers with easy and secure access to high-quality and didactically prepared teaching and learning methods via the "Digital Networking Infrastructure Education". The developments of the pandemic years have made us very aware of the challenges of digitization and digital transformation in education and in particular in university teaching....

MyEduLife: Results of the online survey of continuing education participants

How are continuing education certificates currently stored and used? How could this be done digitally in the future? The MyEduLife project aims to use blockchain technology to create a comparable, verified and networked way of documenting continuing education activities in an application (wallet). In order to take the requirements of the user groups into account, the current usage routines of continuing education participants and the storage methods of the certificates were recorded using an online survey. About the...

Project completion: EFA has escaped the jungle of obligations

After a total of more than three years, the project "EFA - Digital adaptive learning game for vocational training and further education" came to a successful conclusion in June 2022. Since May 2019, we in the project team have been working on the goal of supporting the acquisition of skills by Saxon micro and small enterprises in the social services sector with regard to the topic of occupational health and safety. To this end, we developed, among other things, an adaptive...

6 years of gOPAL – over 2000 users – summary and a look into the future.

The digital study assistance system gOPAL serves as an interface for new students in STEM and economics as well as teacher training courses to the wide range of support services at the Technical University of Dresden. It provides gamified knowledge modules on subject content, campus, study processes and strategies to support the precarious initial phase of study in a timely and needs-based manner. Since the start of the gOPAL era (2016), over 2000 students have been enrolled in the gOPAL courses. In comparison to the...

Adaptive and individual learning with digital learning formats: Survey results in the ELe-com project

  Have you ever acquired knowledge on the Internet for your professional activities? This is one of 25 questions that had to be answered in an online survey lasting around 15 minutes as part of a target group analysis. Here is the background: In the ELe-com project, a digital adaptive learning application for job-related further training on the subject of e-commerce is being developed and tested in the ILIAS learning management system. As part of...

Experience self-directed learning for yourself: A workshop for teachers

As part of the “weiter.digital” project, Michelle Pippig from the Center for Open Digital Innovation and Participation (CODIP) at the Technical University of Dresden, together with her colleague Jana Riedel, conducted a three-hour, practice-oriented workshop on the topic of “Self-directed learning in vocational education” for teachers at the Academy of Business and Administration (AWV) and the Academy for Vocational Education (AFBB) Dresden on May 9, 2022...

More than marketing: Competence development for the real estate industry using virtual reality

Virtual Reality (VR) has been a trending topic in our society for a long time, and not just since a world-famous IT company started working hard on a digital metaverse. One of the industries that is increasingly making use of the advantages of this technology is the real estate industry. The current status, background and prospects of the application of VR in this area were also addressed...

Making learning experiences visible and comparable – approaches in the MyEduLife project

Occupations and the requirements for professional activities are changing faster and more frequently due to social developments. Traditional job profiles are disappearing, and new job profiles such as social media manager, sustainability manager or IT security manager are emerging. But existing job profiles are also changing, and in many jobs, new tasks are being added that require the use of digital technologies (keyword: digital skills) or the consideration of environmental requirements (keyword:...

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