Tag: Gamification

Shaping the future of education through play: The G4C Multiplier Event invites you to Slovenia!

The Erasmus+ project G4C cordially invites everyone interested in gamification to the second multiplier event "Playful Learning: Innovative pedagogical approaches for business education" on December 2, 2024 in Maribor, Slovenia. The event offers the opportunity to gain exciting insights into the application of gamification in vocational education and to exchange ideas with international experts about current developments in the field of gamified education. Look forward to...

Learning through play: Gami|cation as an innovation bridge between gamification and education

As the challenges of getting young people excited about complex learning content and motivating them in the long term increase, gamification is becoming increasingly important as an experience-oriented approach in education. This is why the CODIP's Digital Learning and Gaming Cultures (DLSK) cluster focused this year on the fusion of gamification and education, which resulted in the game Gami|cation - The Learning and Teaching Adventure. Gami|cation aims to...

GAME4CHANGE – Playful Learning in Next Generation Entrepreneurship

The G4C:NGE project aims to teach entrepreneurial skills as part of an international study program focusing on next generation entrepreneurship at five European higher education business institutions. This gives students in the field of entrepreneurship the opportunity to develop and implement sustainable business models and to discuss them together in an international team. In addition, an international study program is being developed that enables teachers to use gamified teaching and...

Let's go – with Playful OPAL

With the digitalization of education, universities are being asked to provide new teaching and learning formats enriched with digital technologies. Almost all universities in Saxony can rely on a central e-learning infrastructure to support everyday teaching and individual, flexible online studies: the learning management system (LMS) OPAL. But how can OPAL courses be gamified? Playful OPAL can provide an initial answer. In addition to scripts and...

Onboarding by Gamification – the study assistance system gOPAL breaks new ground in supporting the initial study phase

Willi is new to the TU Dresden. He is a freshman at the Faculty of Economics and, upon entering the university, he has immersed himself in a new world that is completely different to school. Examination regulations, internships, OPAL, Schumann Building, student council and SLUB are just a few things that he still has to understand and learn - and that's in addition to...

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