Category: Vocational training

Call for Papers: GeNeMe 2023 – Inclusive digital: Shaping community openly

The annual GeNeMe conference "Communities in New Media" discusses online communities in particular from an integral perspective of several disciplines such as computer science, media technology, economics, education and information science, as well as social and communication science. As a forum for a transdisciplinary dialogue, GeNeMe enables the exchange of experience and knowledge between participants from a wide range of disciplines, organizations and institutions with a focus on both research and practice. The 26th...

New learning areas in the UndiMeS project – teaching with digital media

In the learning area MEDIA DIDACTIC 2 - Teaching and learning with digital media, teachers learn how they can integrate self-created and existing digital media into their lessons in a didactically meaningful way. Finally, they implement what they have learned in a teaching concept and take part in a collegial peer review. In this way, teachers get to know this functional module of OPAL School by trying it out for themselves...

GAME4CHANGE – Playful Learning in Next Generation Entrepreneurship

The G4C:NGE project aims to teach entrepreneurial skills as part of an international study program focusing on next generation entrepreneurship at five European higher education business institutions. This gives students in the field of entrepreneurship the opportunity to develop and implement sustainable business models and to discuss them together in an international team. In addition, an international study program is being developed that enables teachers to use gamified teaching and...

Lecturers live out of a suitcase!? – Start of development of a methodology toolbox for the cooperative design of digital university teaching

The aim of the recently launched BMBF project "KoKoN2 - Competent Collaboration in the Network" is to provide university lecturers with easy and secure access to high-quality and didactically prepared teaching and learning methods via the "Digital Networking Infrastructure Education". The developments of the pandemic years have made us very aware of the challenges of digitization and digital transformation in education and in particular in university teaching....

MyEduLife: Results of the online survey of continuing education participants

How are continuing education certificates currently stored and used? How could this be done digitally in the future? The MyEduLife project aims to use blockchain technology to create a comparable, verified and networked way of documenting continuing education activities in an application (wallet). In order to take the requirements of the user groups into account, the current usage routines of continuing education participants and the storage methods of the certificates were recorded using an online survey. About the...

Project completion: EFA has escaped the jungle of obligations

After a total of more than three years, the project "EFA - Digital adaptive learning game for vocational training and further education" came to a successful conclusion in June 2022. Since May 2019, we in the project team have been working on the goal of supporting the acquisition of skills by Saxon micro and small enterprises in the social services sector with regard to the topic of occupational health and safety. To this end, we developed, among other things, an adaptive...

Experience self-directed learning for yourself: A workshop for teachers

As part of the “weiter.digital” project, Michelle Pippig from the Center for Open Digital Innovation and Participation (CODIP) at the Technical University of Dresden, together with her colleague Jana Riedel, conducted a three-hour, practice-oriented workshop on the topic of “Self-directed learning in vocational education” for teachers at the Academy of Business and Administration (AWV) and the Academy for Vocational Education (AFBB) Dresden on May 9, 2022...

More than marketing: Competence development for the real estate industry using virtual reality

Virtual Reality (VR) has been a trending topic in our society for a long time, and not just since a world-famous IT company started working hard on a digital metaverse. One of the industries that is increasingly making use of the advantages of this technology is the real estate industry. The current status, background and prospects of the application of VR in this area were also addressed...

Call for Papers: GeNeMe 2022 – Digitality and Diversity

The GeNeMe "Communities in New Media" looks particularly at online communities at the interface or from the perspective of several disciplines such as computer science, media technology, economics, education and information science, and social and communication science. As a forum for transdisciplinary dialogue between science, business, organizations and administration, it enables the exchange of experience and knowledge between participants from a wide range of disciplines, organizations and institutions. The focus of this year's GeNeMe is...

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