Category: Digital education

Shaping the future of education through play: The G4C Multiplier Event invites you to Slovenia!

The Erasmus+ project G4C cordially invites everyone interested in gamification to the second multiplier event "Playful Learning: Innovative pedagogical approaches for business education" on December 2, 2024 in Maribor, Slovenia. The event offers the opportunity to gain exciting insights into the application of gamification in vocational education and to exchange ideas with international experts about current developments in the field of gamified education. Look forward to...

Fostering Innovation and Collaboration: Highlights from the SMART Project Consortium in Dresden

The Smart Project Consortium was held on the 25th-27th of September in Dresden, Germany, graciously hosted by the Dresden University of Applied Sciences. During this significant visit, several essential topics were discussed with insightful presentations and discussions on the implemented and future activities within SMART Work Packages 1, 4, 5, 6, and 8. The conversation delved into the various activities...

Close the Gap – CtG-MigHa – A new project to promote the labour market integration of immigrants

In order to support immigrants in their career prospects in retail, the InnoVET PLUS project Close the Gap - CtG-MigHa, funded by the Federal Ministry of Education, started at CODIP on August 1, 2024. The joint project, led by the Central Office for Vocational Training in Retail (zbb), develops AI-supported consulting and training offers for immigrants to qualify for the retail job market....

CODIP project KoKoN2 at the E-Teaching Day 2024

The 6th E-Teaching Day took place at the TU Dresden on April 15 and 16. On this day, teachers had the opportunity to learn about and exchange ideas on the possibilities of digital university teaching in a variety of lecture and discussion formats. The BMBF project KoKoN2 (Competent Collaboration in a Network) was also represented and presented itself in two formats, an online workshop and a market stand...

Project launch ELMeKS.digital: Promoting media literacy for teachers in Saxony

At the beginning of May, the project team of the new project "Entry-level solutions for teacher training for media competence development in Saxony with a focus on the fields of social pedagogy, health and care, and physiotherapy (ELMeKS.digital)" heralded the start of the project at the kickoff meeting in the Center of Open Digital Innovation and Participation (CODIP) at the TU Dresden. In a small, relaxed group, the basic project structures were discussed, existing framework conditions were examined, and responsibilities...

CODIP supports immersive virtual exchange of nutritionists

The Federal Working Group for Vocational Training in the Field of Nutrition and Home Economics (BAG E&H) organizes an annual winter school that offers teachers and students in this field from all over Germany a platform for cross-university exchange, networking activities and the opportunity to get to know new colleagues and didactic practices. The junior professorship for this year's event, which took place from February 19 to 22, was responsible for organizing...

G4C:NGE Multiplier Event 2024: Playful Learning in Next Generation Entrepreneurship Education

The Erasmus+ project G4C:NGE cordially invites all gamification enthusiasts to the first Multiplier Event “Playful Learning in Next Generation Entrepreneurship Education” in Rotterdam. The conference offers an exciting opportunity to explore gamification as a tool to improve entrepreneurship education and to network with like-minded people from all over the world. Experience innovative approaches developed during this EU-funded project and...

Virtual Christmas party in the 'Edu-Lunch-Talk': An insight into the immersive world of TriCAT Spaces

With the monthly "Edu-Lunch-Talk", MeinBildungsraum.de (MBR), the digital infrastructure currently being developed for the central mapping and networking of education in Germany, offers the approximately 40 participating funding projects the opportunity to exchange ideas on interim results and overarching topics in a relaxed setting. On the occasion of the upcoming Christmas celebrations, the digital lunch meeting in December was given a special "garment". The last meeting of the waning...

Learning through play: Gami|cation as an innovation bridge between gamification and education

As the challenges of getting young people excited about complex learning content and motivating them in the long term increase, gamification is becoming increasingly important as an experience-oriented approach in education. This is why the CODIP's Digital Learning and Gaming Cultures (DLSK) cluster focused this year on the fusion of gamification and education, which resulted in the game Gami|cation - The Learning and Teaching Adventure. Gami|cation aims to...

Lifelong teaching and learning: CODIP participates in the closed beta phase of “My Education Space”

Think back to your last application. Did you find it a hassle to get certified copies of your certificates issued? And when you needed your certificates, they were buried somewhere? Do you find it impractical to constantly create new accounts with education providers? Does the search for suitable study or further education offers take too long? That will soon be over! With "My Education Space"...

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