Category: Generally

CODIP project KoKoN2 at the E-Teaching Day 2024

The 6th E-Teaching Day took place at the TU Dresden on April 15 and 16. On this day, teachers had the opportunity to learn about and exchange ideas on the possibilities of digital university teaching in a variety of lecture and discussion formats. The BMBF project KoKoN2 (Competent Collaboration in a Network) was also represented and presented itself in two formats, an online workshop and a market stand...

Citizens' Advisory Council actively designs the intelligent suggestion system in the Kraft-Copilot project

The Kraft-Copilot project held a hands-on workshop with the project's citizens' advisory board on May 22, 2024. The project aims to develop and test an adaptive, gamified learning and networking platform in a participatory manner with young adult carers. Various methods are used to achieve joint knowledge generation and participatory technology development. As part of the hands-on workshop, an adaptation of the method was developed...

Call for Papers: GeNeMe 2023 – Inclusive digital: Shaping community openly

The annual GeNeMe conference "Communities in New Media" discusses online communities in particular from an integral perspective of several disciplines such as computer science, media technology, economics, education and information science, as well as social and communication science. As a forum for a transdisciplinary dialogue, GeNeMe enables the exchange of experience and knowledge between participants from a wide range of disciplines, organizations and institutions with a focus on both research and practice. The 26th...

Project completion: EFA has escaped the jungle of obligations

After a total of more than three years, the project "EFA - Digital adaptive learning game for vocational training and further education" came to a successful conclusion in June 2022. Since May 2019, we in the project team have been working on the goal of supporting the acquisition of skills by Saxon micro and small enterprises in the social services sector with regard to the topic of occupational health and safety. To this end, we developed, among other things, an adaptive...

More than marketing: Competence development for the real estate industry using virtual reality

Virtual Reality (VR) has been a trending topic in our society for a long time, and not just since a world-famous IT company started working hard on a digital metaverse. One of the industries that is increasingly making use of the advantages of this technology is the real estate industry. The current status, background and prospects of the application of VR in this area were also addressed...

Call for Papers: GeNeMe 2022 – Digitality and Diversity

The GeNeMe "Communities in New Media" looks particularly at online communities at the interface or from the perspective of several disciplines such as computer science, media technology, economics, education and information science, and social and communication science. As a forum for transdisciplinary dialogue between science, business, organizations and administration, it enables the exchange of experience and knowledge between participants from a wide range of disciplines, organizations and institutions. The focus of this year's GeNeMe is...

Learning outcome-oriented documentation of further training in the blockchain

The current challenges of digitalization, globalization and individualization are leading to an ever faster change in job profiles and growing pressure on the lifelong development of professional skills. The importance of standardized documentation of lifelong learning biographies is increasing. Against the background of increasing micro-qualifications and constantly changing requirements, it is therefore difficult for learners to keep up with the abundance of...

Digitally supported further training in Saxon KKU: attitudes are positive, infrastructure and use still have room for improvement

In the research and development project “Promoting further training participation of micro and small enterprises through digital learning scenarios (weiter.digital)”, technology-supported further training concepts for workplace-integrated use in micro and small enterprises (SMEs) as well as in medium-sized companies are being developed and tested. In order to specify the initial situation in Saxon SMEs and their requirements for workplace-integrated, digitally supported further training, an initial analysis was first carried out to determine the current status of further training...

DOmIcILE-VR: Approaches to the sustainable implementation of VR learning environments in vocational education

Virtual reality (VR) learning environments have great potential for vocational training. From a learning psychology perspective, according to various studies, they can – compared to usually less immersive visualizations on two-dimensional displays – increase learners' interest, increase their motivation and enjoyment in learning, and give them the realistic perception that they are currently studying in a different environment.

en_GBEnglish (UK)