GAME4CHANGE – Playful Learning in Next Generation Entrepreneurship
The project G4C:NGE aims to teach entrepreneurial skills as part of an international study program focusing on next generation entrepreneurship at five European higher education business institutions. This gives students in the field of entrepreneurship the opportunity to develop and implement sustainable business models and to discuss them together in an international team. In addition, an international study program is being developed that enables teachers to create gamified teaching and learning scenarios. The focus of the project is therefore on Promoting gamification in business and education.
It is assumed that new rules are required in a networked, digitalized economy and society: only those who think and act playfully will be flexible, innovative and future-proof. Playfulness is becoming a success factor for companies, especially in the areas of innovation, leadership, human resources, new work and corporate culture.
The G4C:NGE project takes up this trend and establishes the Next Generation Entrepreneurship study program, which prepares today’s students for the entrepreneurial challenges of tomorrow. Students acquire key competencies (Future Work Skills) for their later professional lives.
Furthermore, teachers, the secondary target group in this project, will not only be equipped with novel knowledge about game-based learning and teaching scenarios, but will also be enabled to develop appropriate teaching concepts for face-to-face teaching. Teachers are developed into change agents within their institution. Through exchanges with colleagues from other European institutions, they will also be able to contribute to the development of playful leadership concepts at their university. Building on these project experiences, a Guide developedThe guidelines are designed as a practical tool to support institutions in the process of gamified course modules in their programs. Open Access Online platform will be the Methodologies, toolkits and training for the use of gamification in various areas of business education in a European context.
The project, funded by Erasmus+, is coordinated by the Center for Open Digital Innovation and Participation (CODIP) at the Technical University of Dresden. Other partner universities are UC Leuven-Limburg (Belgium), DOBA Maribor (Slovenia), Stichting Hogeschool Rotterdam – RUAS (Netherlands), Dresden University of Applied Sciences, Akademia WBS (Poland) as well as BUSINESSNET – European Network for Higher Education Business Institutions – (Belgium) is involved in the project.
The project was launched by the Kick-off meeting on 15 and 16 December 2022 at the FHD in Dresden.
Thus, the first work began on the concept development for the teacher qualification, which will take place as an online boot camp in the first half of 2023. In addition, initial preparations were made for the curriculum conception of the gamified entrepreneurship study program.
Concept development for the teacher boot camp
Project team G4C:NGE
Prof. Thomas Köhler – TUD; Pawel Urgacz – WBS Poland; Marina Letonja – DOBA Maribor; Michelle Pippig – TUD; Prof. Helge Fischer – TUD; Linda Mertens – RUAS; Yvonne Farrand – Business; Ria Slingerland – RUAS; Prof. Maik Arnold – FHD; Anne-Marie Schmidt-Ortmann – TUD; Josefin Müller – FHD (from left to right)
Project page
Duration: 01.11.2022–31.10.2025
Author/Contact: Michelle Pippig, michelle.pippig@tu-dresden.de