Tag: VirtualReality

CODIP supports immersive virtual exchange of nutritionists

The Federal Working Group for Vocational Training in the Field of Nutrition and Home Economics (BAG E&H) organizes an annual winter school that offers teachers and students in this field from all over Germany a platform for cross-university exchange, networking activities and the opportunity to get to know new colleagues and didactic practices. The junior professorship for this year's event, which took place from February 19 to 22, was responsible for organizing...

Virtual Christmas party in the 'Edu-Lunch-Talk': An insight into the immersive world of TriCAT Spaces

With the monthly "Edu-Lunch-Talk", MeinBildungsraum.de (MBR), the digital infrastructure currently being developed for the central mapping and networking of education in Germany, offers the approximately 40 participating funding projects the opportunity to exchange ideas on interim results and overarching topics in a relaxed setting. On the occasion of the upcoming Christmas celebrations, the digital lunch meeting in December was given a special "garment". The last meeting of the waning...

Meetings in virtual space: Review of the GeNeMe pre-conference

This year, participants in the annual conference of the Communities in New Media (GeNeMe) were able to enjoy a real novelty: The pre-conference on September 13, 2023 was held for the first time as a "didactic double-decker". Under the title "Building bridges or creating barriers? Participation and exclusion through virtual reality in education and society", the application of virtual reality in the context of...

Review: Empirical status conference on digitalization in education and society

On February 6, 2023, the virtual "Empirical Status Conference on Digitalization in Education and Society" organized by CODIP took place. In addition to the subject-specific innovations presented, our research center also experienced a technical first. Instead of conventional video conferencing tools, immersive virtual reality (VR) software was used as the "venue" and meeting point. The use of the VR software "TriCAT Spaces Congress" was intended to provide a platform for the scientific online conference...

More than marketing: Competence development for the real estate industry using virtual reality

Virtual Reality (VR) has been a trending topic in our society for a long time, and not just since a world-famous IT company started working hard on a digital metaverse. One of the industries that is increasingly making use of the advantages of this technology is the real estate industry. The current status, background and prospects of the application of VR in this area were also addressed...

DOmIcILE-VR: Approaches to the sustainable implementation of VR learning environments in vocational education

Virtual reality (VR) learning environments have great potential for vocational training. From a learning psychology perspective, according to various studies, they can – compared to usually less immersive visualizations on two-dimensional displays – increase learners' interest, increase their motivation and enjoyment in learning, and give them the realistic perception that they are currently studying in a different environment.

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