Learning through play: Gami|cation as an innovation bridge between gamification and education

As the challenges of getting young people excited about complex learning content and motivating them in the long term increase, gamification is becoming increasingly important as an experience-oriented approach in education. This is why the CODIP's Digital Learning and Gaming Cultures (DLSK) cluster focused this year on the fusion of gamification and education, which resulted in the game Gami|cation - The Learning and Teaching Adventure. Gami|cation aims to...

Lifelong teaching and learning: CODIP participates in the closed beta phase of “My Education Space”

Think back to your last application. Did you find it a hassle to get certified copies of your certificates issued? And when you needed your certificates, they were buried somewhere? Do you find it impractical to constantly create new accounts with education providers? Does the search for suitable study or further education offers take too long? That will soon be over! With "My Education Space"...

Meetings in virtual space: Review of the GeNeMe pre-conference

This year, participants in the annual conference of the Communities in New Media (GeNeMe) were able to enjoy a real novelty: The pre-conference on September 13, 2023 was held for the first time as a "didactic double-decker". Under the title "Building bridges or creating barriers? Participation and exclusion through virtual reality in education and society", the application of virtual reality in the context of...

The OSM of the TU Dresden: The way to a secure choice of study

What should I study? Which course of study really suits me? Do I even want to study? The Orientation Course (OSM) at TU Dresden is intended to provide answers to these questions that prospective students ask themselves. With the OSM, interested parties have the chance to get a taste of various courses of study at TU Dresden for up to two semesters. They can attend lectures, take part in workshops and excursions, take exams,...

What has Corona taught us? – D2C2 examines digital testing at universities

Digital testing - i.e. conducting exams using digital tools - is not entirely new, but since Corona it has become more relevant than ever for universities and their students. What are the aspects, topics and needs in this regard? What developments will digital testing take in the future and what will the examination culture at Saxon universities look like in general? A working group of the joint project “D2C2 -...

Second funding phase in the Kraft-Copilot project: Improving self-care for young adult carers

A new chapter begins for the Kraft-Copilot project, which aims to support young adults who care for a loved one. After a successful first funding phase, the Federal Ministry of Education and Research (BMBF) has now approved the second funding phase. The course has been set, and the learning and networking platform to promote self-care among young adult carers is now launching...

ZukunfTAlter – An alliance for participation and quality of life in rural areas

The WIR alliance "ZukunfTAlter - Future technologies for successful aging in rural areas" of the BMBF project in the area of "Innovation and structural change" is convinced that social and technological innovations can strengthen the attractiveness of Upper Lusatia and support the individual participation of local people. In order to achieve this, the alliance aims to establish Upper Lusatia as a model region for the areas of housing, living environment...

Hopepunk, Skills Gap and Gasta – Keywords of the EDEN Conference in Dublin

A hoan, A dó, A trí, A Ceathair, A Cúig – Gasta! From now on, you have 5 minutes to represent your own position or project. This entertaining format characterizes the EDEN Conference 2023 in Dublin in many ways: it was entertaining, hospitable, typical of the country and familiar in Dublin. From June 18th to 20th, 2023, the MyEduLife project was present with a contribution...

en_GBEnglish (UK)